You don't have to stick fingers in your screen ever again - Yōdanji can now be played with a controller. Or with a keyboard, if that's your thing. Our thing is cellular automata, and that's why Gentle Grass and Spiky Shrubs now behave like one, except that the plants next to Kodama always survive. Behold the power of life:
Then there are new rooms, updated dpad graphics and customary bug fixes - enjoy!
Yōdanji is finally available in Japanese and, by extension, in Japan! Because it's where yōkai hail from, and we like to be historically accurate. Then there is Russian translation, because it strikes our fancy. You can switch between languages anytime via Options screen, although doing so in the middle of the game will make log messages look remarkably well-traveled.
Spiderweb and things
Another maintenance build in preparation for the looming Japanese release.
First and foremost, dpad buttons no longer have their invisible areas overlap, which makes it way harder to press the wrong things (and slightly harder to press the right things, too). Dpad can also be customized somewhat via Options screen:
Other UI tidbit is that ability icons grey out when there is not enough sp to use them - convenience!
As for non-UI things, spiderweb can now be burned or cut away as demonstrated below. Like playing Jorōgumo yourself? Uh, maybe something nice will happen in the next update!
Then there was this thing where =+ instead of += in code was causing evasion to be 0 in most cases? Our sincerest apologies to all Water Omamori collectors out there.
iOS version hits the store for 3 damage
Yōdanji is now available on App Store! As the bundle version indicates, iOS version includes all fixes released for Android, and then some. With that out of the way, onwards to more supported languages.
There's a lantern that never goes out
Yōdanji's dungeon just got brighter! As part of the ongoing effort to clean up the game's looks lanterns now illuminate adjacent objects. Other tidbits include: fewer cases of text being scaled up way too much, a crispier minimap and a better handling of unicode characters in nicknames ("|" is forever off limits, for reasons).
Then there is a usual bag o' bugs, now mostly fixed and harmless, like Synchro Strike's charge count properly resetting on interrupt or characters not getting stuck walking after simultaneously longpressing ability icons and dpad.
Lastly, iOS release is imminent! Getting wireless emissions with necessary frequencies was easier than expected as rice cookers and iPhones turned out to be surprisingly similar.
It's no picnic (but it is)
Second ever update* makes getting new yōkai slightly less impossible by introducing Yōkai Picnic - an easier version of Yōkai Hunt that also comes with a reduced score**. "Easier" is a relative term, and so it is still very possible to die trying, especially on the first few floors. Picnic runs under the Endings section are colored differently for everyone's convenience.
For even more somewhat unrelated convenience, there is a new New Game button in the title screen. Use it to discard the current run without leaving a record, or to get rid of a corrupted save.
Last but not least, diligently studying lore no longer erases item descriptions***.
* first rule of build 1.0.3 - never talk about build 1.0.2
** by 30%, to be more precise
Yōdanji has got its very first update after release! It fixes a rare bug that would freeze the whole game solid (ironically caused by an ability called "Breath Fire") and a multitude of typos kindly pointed out to us by attentive players. It also updates credits screen which, while being ignored in general, has a special place in the hearts of developers.
We are proud to announce our first app that let's anyone tap into the spirit world*. Befriend** yōkai and watch them perish time and time again in the most Karakasa-populated rōguelike-shaped app of them all!
Stay tuned for updates.
*Japanese spirit world, whenever you actually are
**in a broad sense of the word