Picking up two years after the events of their first adventure, Zack and friends find themselves off on another quest, but this time to save the parallel world of Archelio, which is on the verge of being frozen in ice.
However, after a small mishap prior to arriving at their intended destination, the party finds themselves out of weapons and out of luck. Nevertheless, with the help of their new companion Nadia and a fairy named Rapscal, their investigation into the cause of this abnormal phenomenon gets back on track. That is, until a mysterious creature and suspicious fellow with divine powers show up and attempt to stop them from finding out the truth.
As conflicting evidence begins to mount, will the party be able to reverse this crisis as they had hoped for or will their actions turn out to be the catalyst for something much, much worse...?!
Having been two years since their last adventure, the heroines' feelings for Zack have only grown! So how is a man supposed to deal with so many potential lovers?! As Zack navigates these somewhat murky waters, he will be able to respond to their requests for advice and encouragement in various ways. There may still even be a chance to win over Celine's heart by sending her stuffed animals as consolation for having to stay behind. In addition, as the trust level for each heroine grows, so will their ability to deal with certain obstacles that beset them in their journey. These include breaking boulders, crossing gaps, deciphering stone monuments, and even squeezing through tight spaces. In short, the higher the trust level, the more there is to discover, and the greater chance Zack will end up with who he is meant to be!
Using in-app points called Holy Stones or Tickets, the party can play Safe Crackers and get unconventional weapons and jewels that will either change their appearance or have powerful buddies inside. Releasing these buddies from jewels will allow them to fight alongside the party through Stella's ability as a monster trainer. There are 38 buddies in all, so how they benefit the party, whether being put to work for the guild or in battle, is entirely up to the player!